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BraLoD said:

TLoU2 released 5 months before the PS5, GoT 4 months before the PS5, 1 single month more than other 3 months time. That's why they weren't released in the PS5 release windown, because Sony wouldn't hold it, at all.

Sony has released big games on December, my favorite game ever was released on December. GT6 as well.

Of course Sony has desired launch windowns, they probably put pressure so they are met, but that has nothing to do with forcing a studio to delay a game to have crossgen, a game is delayed if its not ready, Naughty Dog announced delays from the original date Sony wanted them to release all the time.

About your last point, that's what I'm talking about as well, if GT8 would end up releasing very close to the PS6, but Polyphony Digital was doing a PS5 game, not a crossgen game, it wouldn't get delayed to be crossgen and miss the PS6 release windown, at all. At least IMO.

We have examples for every single new generation release of Sony not doing it, since the PS2 until the PS5, but none of it happening, we never had a huge crossgen game on releasez It's only natural I would expect one over the other.

Again, I think you're looking at the idea of Sony "holding it" wrong. 

TLOU2 is a game that was targeting 2019 initially, it was not a game that was launching alongside the PS5 or ever had the intention to have PS5 features. It's not comparable to a hypothetical GT8 launching fall 2027 which scalable RT in mind for example.

Ghost of Tsushima was announced for PS4 and targeted June originally until it moved out the way for TLOU2 (again strategic), it was not a game lining up with PS5 launch.

All the meanwhile PS5 already had it's actual launch line up scheduled for Q4 which would be disrupted by delaying summer titles into the autumn. Amongst these titles is Miles Morales (A cross gen game)... I'm suggesting games that are already aiming for Sonys Q4 window will naturally align with the new console launch and that will be taken into account unless, they genuinely intended to launch much earlier (summer).

What it feels like you're arguing is that Playstation and further more the studios involved would have no strategic alignment about new hardware and everything would just release when it's ready. We know this not to be the case because at a console launch they do the unthinkable and launch multiple 1st party titles on the same day (strategically). Demon Souls, Miles Morales, Sackboy Adventures, Astrobot's Playground.

It doesn't make sense to selectively pick out GT or any other game because the past examples you're looking to are either outdated (like GT6) and relate to a time before cross gen, when development was devoted to a single platform. Or they are instances where the games clearly fall outside of the seasonal window like Ghost/TLOU2 which were not really aligned to the PS5. I think even with those last 2 examples those games still reflect a point where development was single platform based, whereas I think now, especially with scalable RT features & performance/image quality being a focus etc I find it very hard to believe any game would be in development for fall 2027 and not be designed to boast of PS6 enhanced mode.

It doesn't really matter either way, we don't know what GT8 or SantaMonica games actual development cycle is lol. If there was to be one of them which would launch near the PS6 and not align with launch, I'd actually suspect that to be SantaMonica's game because it may not have any features which scale up beyond resolution/FPS. Whereas we know GT8 will have raytraycing.