Otter said:
Yes, but these were games that were launched completely separate from the PS5 launch window, not 2months before. As I said I wouldn't expect Intergalactic to be "held" for 6months, especially as it's already been marketed as PS5 game. But games yet to be announced, which haven't already missed their release targets (like TLOU2 did), that are lining up close to the launch of a new platform would probably have gears shifted to accommodate the new platform and orientate around said launch in the modern era. |
TLoU2 released 5 months before the PS5, GoT 4 months before the PS5, 1 single month more than other 3 months time. That's why they weren't released in the PS5 release windown, because Sony wouldn't hold it, at all.
Sony has released big games on December, my favorite game ever was released on December. GT6 as well.
Of course Sony has desired launch windowns, they probably put pressure so they are met, but that has nothing to do with forcing a studio to delay a game to have crossgen, a game is delayed if its not ready, Naughty Dog announced delays from the original date Sony wanted them to release all the time.
About your last point, that's what I'm talking about as well, if GT8 would end up releasing very close to the PS6, but Polyphony Digital was doing a PS5 game, not a crossgen game, it wouldn't get delayed to be crossgen and miss the PS6 release windown, at all. At least IMO.
We have examples for every single new generation release of Sony not doing it, since the PS2 until the PS5, but none of it happening, we never had a huge crossgen game on releasez It's only natural I would expect one over the other.








