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TheRealSamusAran said:
Chrkeller said:

Good. 33 is a fantastic game, one of the best this generation. 16 was meh, if I am being nice. I am glad someone showed Square how to make a great turn based rpg.

Dragon Quest Monsters: The Dark Prince

Romancing SaGa 2: Revenge of the Seven 

Dragon Quest III HD-2D Remake

Dragon Quest I & II HD-2D Remake

Octopath Traveler 0

Dragon Quest VII Reimagined

Those are just some of the turn based RPGs that Square released *since* FFXVI, which doesn't even include most games from Team Asano that came before it. I am so, so tired of Final Fantasy fans saying Square doesn't know how to make turn based RPGs anymore. Try literally any other recent game in their catalog, will ya?

This is something I've often struggled with with a lot of RPGS.

Final Fantasy scratches such a specific itch regarding ambition, storytelling, creative direction and tone it's really hard for anything you've listed to compare. And it's not even down to budget or anything, simple stuff like battle animation (even of the PS1 games) to me just connect more in Final Fantasy compared to even modern games from other franchises. 

Take Saga for example. I dislike the way to battle animations unfold with every character and enemy teleporting to an immediate position, or dissapearing of screen instead of a cohesive, real-time scene where the camera dynamically cuts, repositions etc around the action. Sometimes taking a back seat and letting the animations do all the work.  Instead Saga has more repetitive "canned" animations. Characters immediately teleport to their destination, camera angles are always fixed and repeated, there's no natural flow.









This is before we get into art direction, character design, uniqueness etc