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Otter said:
Valdney said:

Apparently more than you. Because not only do I want a game with classic LoZ gameplay, I also want a game that is infinitely replayable.  Do people actually replay OoT? Do people actually like to solve puzzles that they have already solved? Do people actually like to beat the unchallenging, therefore not fun enemies/bosses that OoT has? 

I love OoT world, atmosphere, music, characters and story, but the game has almost zero replay value to me because of its gameplay structure. 

Look, they can keep the puzzles to appease the modern Zelda fans. Just give me challenging enemies and I will be happy. Deal?? 

I've replayed it like 3x across the decades but it's always been fun to revisit. I don't really need to replay a 30hour game more than once though unless I'm feeling nostalgic, so replay value has never been a concern for me. I like it when things end lol

As said I'm more than happy for them to improve the combat, just not at the expense of puzzles.

It's the kind of game I replay about once a decade to give my brain enough time to forget the puzzles just enough for it to not instantly solve them all. That's not the fault of the game though. That's like holding it against an action game like Bayonetta for mastering the controls and enemy movement to the point that you can S-rank everything, so thinking Platinum needs to add puzzles to the gameplay to freshen it up.

But like you, I want to continue seeing the evolution of combat. We got baby steps with each new game from OoT - SS, but with a brand new engine and approach in Botw, that hopefully means more meaningful jumps in combat beyond the baby steps with each new iteration.