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Otter said:
Valdney said:

The game just needs to be more challenging and you have the perfect LoZ game. Make the dungeons more combat focused rather than stupid puzzle solving focused. In the forest temple you literally have to put puzzle pieces together to kill a Poe. It’s fucking awful.

Are you sure you enjoy Zelda? Lmao 

I mean I'm all for improving the combat & modernising the puzzles, but puzzles should in no way be deprioritised. There are plenty of action rpgs out there (arguably too many) for people who just want to move from one battle to the next.

Apparently more than you. Because not only do I want a game with classic LoZ gameplay, I also want a game that is infinitely replayable.  Do people actually replay OoT? Do people actually like to solve puzzles that they have already solved? Do people actually like to beat the unchallenging, therefore not fun enemies/bosses that OoT has? 

I love OoT world, atmosphere, music, characters and story, but the game has almost zero replay value to me because of its gameplay structure. 

Look, they can keep the puzzles to appease the modern Zelda fans. Just give me challenging enemies and I will be happy. Deal??