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Chrkeller said:
HoloDust said:

Not sure about Hitman issues on Switch 2 - are NPCs with lower quality assets in distance, or they're animating at lower frame rate (or both)? 

General rule of thumb with NPC crowd density is that it's CPU bound, due to logic and animations, then everything else follows.

I haven't played it, just read. DF article that said NPCs in the distance are lower resolution and as you approach they increase in resolution.

Haven't seen it, but my guess, if they appear to be lower resolution, that it's more aggressive LOD scaling and maybe variable rate shading. Hitman is packed with dense crowds, which are very taxing not only for CPU, but for every other subsystem as well.