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Chrkeller said:
HoloDust said:

@Chrkeller

When it comes to NPCs, it's CPU first, then everything else.

Fair, I am happy to concede that point.  I am a chemist, not a computer pro, my views are mostly messing around on my PC.  And it makes sense.  The Series S has way lower bandwidth compared to the Series X, but same (ish?) CPU, and it has the same NPCs.  Fair, thanks for the clarification.

Out of curiosity, Hitman on the Switch 2 has lower resolution NPCs in the distance, memory bandwidth or still CPU?  

Not sure about Hitman issues on Switch 2 - are NPCs with lower quality assets in distance, or they're animating at lower frame rate (or both)? 

General rule of thumb with NPC crowd density is that it's CPU bound, due to logic and animations, then everything else follows.