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NoLimitVito said:
Norion said:

As I've said the concern is that it's been steadily dropping with no signs of slowing down. If it stabilizes in the 10-15k range then that'll be fine though still not ideal while it'll be a very different situation if it drops below 5k and still hasn't stabilized.

This article goes into the budget of AR a bit and I never said it hasn't been dropping for months. You said its drop has been more massive which is false, its trajectory has been way, way better than Marathon's. You're surely capable of understanding the difference between a game that goes three months without starting to lose its player base and still has over 100k peaks on Steam everyday 5.5 months later versus Marathon's situation in its first 5 weeks.

If thats a concern to you then yeah any live service games can drop below those ranges on steam but still doesnt mean the game will shut down like I said Halo infinite/ grounded 2 / Sea of theives has less than 10k players on steam weekly at best and servers are still up.

That link doesnt really add anything new to the ones I posted, still has no confirmed figure directly from the devs or publisher they are just estimating and guessing the ballpark. 

I was talking about the drop from its launch figures to where it is now that is massive and what difference does it make if Arc held on to higher player count a few months more than Marathon. Arc has already dropped below 100k players average whos to say where it will be next month or two, 60k then 40k next? thats hardly much better than where marathon is now and Marathon actually has been hovering at 25-30k for weeks now in fact it went from 25k last friday to 27k weekend so its actually stablizing not "dropping with no sign of slowing down"

"I'm not saying it'll get shut down anytime soon, just that I doubt Bungie and Sony are happy with how it's performing so far which could impact its long term support." Did you somehow miss this? You're responding to something I never said mate.

You clearly didn't bother to read the article I linked since the literal CEO of Embark said that a 75 million dollar estimate wasn't that far off which confirms it's not that much more or less than that.

The obvious difference is that it holding that high for that long means it sold a ton since for a while loads of new people were buying and trying it out replacing the people who were leaving. The main point you're continually missing here is that Marathon cost a lot of money to make so its performance so far is concerning. If this was a game from a modest sized studio with a modest budget the performance so far would be way better.

For most games selling 1 million copies would be amazing but if something like the next COD only sold that much it would be catastrophic. Context is extremely important in determining things so you should really try to keep the context of each individual case in mind. Also you're just making things up with those Marathon numbers. The chart I posted clearly shows that last weekend it peaked in the mid 30's while for this one it's gonna peak in the mid-high 20's. That's a notable drop week on week.

Last edited by Norion - 4 days ago