Norion said:
As I've said the concern is that it's been steadily dropping with no signs of slowing down. If it stabilizes in the 10-15k range then that'll be fine though still not ideal while it'll be a very different situation if it drops below 5k and still hasn't stabilized. This article goes into the budget of AR a bit and I never said it hasn't been dropping for months. You said its drop has been more massive which is false, its trajectory has been way, way better than Marathon's. You're surely capable of understanding the difference between a game that goes three months without starting to lose its player base and still has over 100k peaks on Steam everyday 5.5 months later versus Marathon's situation in its first 5 weeks. |
If thats a concern to you then yeah any live service games can drop below those ranges on steam but still doesnt mean the game will shut down like I said Halo infinite/ grounded 2 / Sea of theives has less than 10k players on steam weekly at best and servers are still up.
That link doesnt really add anything new to the ones I posted, still has no confirmed figure directly from the devs or publisher they are just estimating and guessing the ballpark.
I was talking about the drop from its launch figures to where it is now that is massive and what difference does it make if Arc held on to higher player count a few months more than Marathon. Arc has already dropped below 100k players average whos to say where it will be next month or two, 60k then 40k next? thats hardly much better than where marathon is now and Marathon actually has been hovering at 25-30k for weeks now in fact it went from 25k last friday to 27k weekend so its actually stablizing not "dropping with no sign of slowing down"







