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NoLimitVito said:
Norion said:

I'm not saying it'll get shut down anytime soon, just that I doubt Bungie and Sony are happy with how it's performing so far which could impact its long term support.

For the budget of AR the head of Embark said that a 75 million dollar estimate wasn't that far off so likely under 100 million dollars. For Marathon there's nothing as concrete as that but there's been estimates of over 200 million or even over 250 million dollars and considering how big of a studio Bungie is it should have a much higher budget than AR.

And no the drop is not more massive at all. It stayed near its peak for months and have been pretty stable the past few weeks while Marathon has been steadily dropping week on week with no signs of that slowing down yet. They're completely different trajectories.

Sure they can't be happy they spent 3.7 billion to buy this live service studio and thats a good thing imo because Sony butchered their studios to push live service but thats not what were arguing here, its about obessing over steam charts player numbers to determine if a game is done or not. Steam charts dont decide everything for a game as pointed out theres plenty of live service games that has only 10-20-30k players and is thriving just fine and they aint no small budget games either as I pointed out FF14/The division 2/halo infinite as examples.

I can't find any official numbers for any of these games budget all I see is a bunch of guestimates from journalist and so called insiders. which again I said it before all the doom posting and expert takes here are all based on steam chart player count and hunch. 

And yes arc raiders players have been dropping for months the numbers are right there on steam charts.

As I've said the concern is that it's been steadily dropping with no signs of slowing down. If it stabilizes in the 10-15k range then that'll be fine though still not ideal while it'll be a very different situation if it drops below 5k and still hasn't stabilized.

This article goes into the budget of AR a bit and I never said it hasn't been dropping for months. You said its drop has been more massive which is false, its trajectory has been way, way better than Marathon's. You're surely capable of understanding the difference between a game that goes three months without starting to lose its player base and still has over 100k peaks on Steam everyday 5.5 months later versus Marathon's situation in its first 5 weeks.