NoLimitVito said:
That excuse doesnt work, CSGO is over 10 years old and has 500k + players , Apex is 7 years old and has 100k players, Rust is over 10 years old and has 100k player. so why is it an excuse for halo infinite / grounded / sea of theives etc to be doing less than marathon player numbers yet CS and APEX are older than them? Mean while arc raiders is taunted as a "success"yet its gone down from 450k players to now below 100k in just a few months since its release thats over 60% players lost is just a short time. All this further shows is how baseless all the steam charts player number doom and gloom posts are. it doesn't guarantee anything. To throw more baseless steam chart numbers in comparison - Frag punk - has less than 2k steam players , The division 2 - has less than 10k steam players, FF14 - has less than 20k steam players. Yet they are still live and running for years. How can they survive for years but yet according to people here having 30k players on steam charts is a failure and doomed. |
Cause some games are way more successful than others obviously. Halo Infinite didn't do anywhere near as well as CS and Apex. For Arc Raiders I'm sure you're capable of understanding the difference between these two pictures. If AR had peaked at 88k instead and was already in the 20's just a few weeks later than it wouldn't have been even remotely as successful. Though Embark would still be in a much better position compared to Bungie in that scenario since AR had a far smaller budget. I'm not saying Marathon has bombed but it having a concerning start is undeniable considering the circumstances.







