| DekutheEvilClown said: Also, one last thing people need to understand is that concurrent numbers are only useful to a certain extent. You can’t read into them too much as they don’t provide the kind of granularity that some people try to interpret from them and number changes. |
Actually are live service games where these numbers are most useful. Given that you only get Steams numbers, which can be misleading for multi-platform titles. I agree though, that there can be artifacts of player behaviour. As always: data needs proper interpretation.







