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Cerebralbore101 said:
sc94597 said:

Even with the current version of DLSS 5 they could just mask their characters and have it only apply to environments. Nintendo's internal teams do have some counter-trending positions on graphics (they didn't use AA for the longest time as an example) but I don't think they won't use a feature that is available to them. 

Also neural-rendering is more than just DLSS 5. Neural materials, mega geometry, neural shaders, etc. all work on actual work on the assets themselves, so there really isn't anything "drawn over." DLSS 5 probably will be old and deprecated by SW3 releases. 

Can you explain exactly what neural rendering, Neural Materials, Mega Geometry, and Neural Shaders are? How are they different from regular rendering, regular materials, geometry and shaders? Is neural just a fancy way of saying "made by AI?"

It's not rendering anything, it's just an AI algorithm trained to be able to write over things like faces, lighting, materials, etc. and to quickly be able to alter the 2D image and "overhaul" the final output image you see on the screen.

It's probably more accurate to call it "image manipulation done at extreme speed" (30 fps+).  

Last edited by Soundwave - 20 hours ago