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sc94597 said:
Cerebralbore101 said:

I don't think Nintendo would be okay with just having their assets "drawn over" like all the pictures in this thread. At most they might make use of lighting and shadows being improved with AI, but they would say hell no to what this thread's examples are doing to characters and other assets. 

Nintendo also likes to recycle old assets to a hilarious level, so the longer they stay in the Wii U to Switch 1 level of graphics for their mainline games the faster it is for them to make. They are already about 13-15 years into making Switch 1 level assets. Switch 2 is mostly being used for higher resolution and other small additions. 

If it did happen though, I would just flat out stop buying Nintendo games. 

Even with the current version of DLSS 5 they could just mask their characters and have it only apply to environments. Nintendo's internal teams do have some counter-trending positions on graphics (they didn't use AA for the longest time as an example) but I don't think they won't use a feature that is available to them. 

Also neural-rendering is more than just DLSS 5. Neural materials, mega geometry, neural shaders, etc. all work on actual work on the assets themselves, so there really isn't anything "drawn over." DLSS 5 probably will be old and deprecated by SW3 releases. 

Can you explain exactly what neural rendering, Neural Materials, Mega Geometry, and Neural Shaders are? How are they different from regular rendering, regular materials, geometry and shaders? Is neural just a fancy way of saying "made by AI?"