Cerebralbore101 said:
I don't think Nintendo would be okay with just having their assets "drawn over" like all the pictures in this thread. At most they might make use of lighting and shadows being improved with AI, but they would say hell no to what this thread's examples are doing to characters and other assets. |
Even with the current version of DLSS 5 they could just mask their characters and have it only apply to environments. Nintendo's internal teams do have some counter-trending positions on graphics (they didn't use AA for the longest time as an example) but I don't think they will opt out of using a feature that is available to them.
Also neural-rendering is more than just DLSS 5. Neural materials, neural shaders, neural radiance caches, etc. all work on the assets themselves, so there really isn't anything "drawn over." DLSS 5 probably will be old and deprecated by SW3 releases.







