| Sephiran said: Japan isn't the west, there are a ton of Japanese third party games that sell more on Switch in Japan than on PS5, people seem to focus only on stuff like Resident Evil or Final Fantasy, we have stuff like Fantasy Life that sold 165k+ on Switch compared to 20k+ on PS5, as well as Demon Slayer 2 last year that sold 180k+ on Switch vs 20k+ on PS5. PS5 is mostly dominating when it comes to third party sales for some historically PS connected AAA IP, mostly everything else third party sell more on Switch in Japan. That is bad news for Sony, because it means many more Japanese studios have a stake in the Switch/Switch 2 being a success, while i guess PS5 doing well in Japan is just good for a few AAA game makers like Capcom in Japan, and for Chinese developers making gacha games. |
Thats because the conversation is specifically about these IPs. Many of which were once Japans biggest titles. Quite a few people suggested their fall in popularity was a lot due to not being on Nintendo's platform, as opposed to the games themselves becoming less appealing to the market. As playstation has had a monopoly on AAAs up until now, the lack of interest in the platform (Especially PS4 which had a good price etc) indicates a weaker interest in the software it boasts.
If the Software is not especially interesting to the market, landing on Nintendo platforms isn't necessarily going to result in growth and that is kinda the point. It's very likely most who had interest in games like FFVIIR and RE, invested in a platform that can play it the last 2 generations. Some will be buying on S2 now instead of PS for portability and that won't equate to growth. Longevity can still play a role of course, S2 is not yet meaningfully bigger than PS5's userbase, and curious but uncertain audiences may not buy something week one. Audiences can grow etc but its pretty clear when something is of immediate appeal and we're not seeing that from AAA affair on Switch 2.







