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curl-6 said:
Chrkeller said:

All those games have roughly the same minimum requirements as Survivor which was ported just fine, obviously with lower fidelity and performance.  So it wouldn't even need that much custom, again same requirements as Survivor which was ported.

Which backs my point.  Building hardware tiers based on what games can be played is antiquated and stupid.  It made sense in the 90s, but that was a long time ago.

The Steam Deck plays 90%+ the same games as a 5090 (32 gb dedicated vram and 1500 gb/s)...  not the same hardware tier. 

To be clear those games would look and run better on the S2, perhaps the ps4 pro could get (somewhat) close.  But the argument, that many of today's games can't run on the ps4 is false.  It could be done, survivor demonstrates this.  

Just about anything can be ported to anything really, it just depends how much you're willing to rework. Hogwarts Legacy runs on the Switch 1 for instance, just in a heavily cut down form.

Minimum PC specs and the Steam Deck may have comparable GPU power to PS4, but they're not bottlenecked on storage and such in the same way, so you would need to do a lot of tinkering, like we see in say Survivor. 

But yes we broadly agree, its just a matter of how much work it takes; Switch 2 can provide a more "intact" current gen port than PS4 could, with less effort expended, which is why we see say Star Wars Outlaws, AC Shadows, RE9, etc on Switch 2 but not PS4. (Plus PS4 simply having less of an active userbase meaning the extra effort brings less of a return)

The Switch 2 isn't really getting "Hogwarts Legacy on Switch 1" type ports though ... that was a game that was significantly reworked to be able to run on a Switch 1 and side by side other versions would look or even play significantly different in a lot of areas. See also things like Dragon Quest XI. 

The Switch 2 is basically getting the same games on the same engine as PS5 titles without requiring like a year of extra work either. They have different settings, but so what, PS5 has different settings from PC, XBox Series S has different settings from Series X, PS5 and Series X themselves can have different settings, I don't think anyone considers each of those to be bespoke/custom versions of the game. It's the same game, largely the same art assets. 

Again I'm pretty sure Nintendo specifically tuned the system to be able to get this exact performance, it's not an accident it can run modern gen games better than the Switch 1 could. As Nintendo's designers stated in the Switch 2 Q&A they weren't fully satisfied with the Switch 1's hardware performance, but Nintendo likely could not say no to what was probably a sweetheart deal at the time (Nvidia had basically no big customers for the Tegra X1 at the time), and Nintendo had basically no input on the design of that chip. 

This time was different and add in that Nintendo has basically a younger, hardware engineers, well that makes all the difference.