curl-6 said:
Just about anything can be ported to anything really, it just depends how much you're willing to rework. Hogwarts Legacy runs on the Switch 1 for instance, just in a heavily cut down form. Minimum PC specs and the Steam Deck may have comparable GPU power to PS4, but they're not bottlenecked on storage and such in the same way, so you would need to do a lot of tinkering, like we see in say Survivor. But yes we broadly agree, its just a matter of how much work it takes; Switch 2 can provide a more "intact" current gen port than PS4 could, with less effort expended, which is why we see say Star Wars Outlaws, AC Shadows, RE9, etc on Switch 2 but not PS4. (Plus PS4 simply having less of an active userbase meaning the extra effort brings less of a return) |
True but the ps4 also has a higher memory bandwidth, by a big margin, all hardware has their own limits.
And the S2 is outclassing the base ps4 by a good margin.
And certainly porting to the S2 would be easier, DLSS alone makes it easier.
My larger point, not directed at you, is hardware tiers are not linked to software. That ideology died a long time ago and people need to stop falsely pretending otherwise.
My old laptop with a 4 gb 3050 plays probably 100% all games my 4090 does, they are not even remotely the same class of hardware. The 4090 is going to be 500 to 600% more powerful.
But yeah we agree. Porting to the ps4 would take more effort, combined with the lack of active user base, there is no market. The lack of new games for the ps4 isn't just power.
Last edited by Chrkeller - 21 hours ago






