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Majin-Tenshinhan said:
Alex_The_Hedgehog said:

I don't understand. It's pretty clear that GaaS is a failure, and gamers are avoiding it more and more.

Why do the companies keep insisting on that?

Part of it is "high risk high reward" as others in the thread said, but a much bigger factor is that development pipelines have ballooned to such a degree that the projects you are seeing now have been worked on for a minimum of 6 years, which was before it was known that GaaS was often a bad idea. Concord was 8 years development, if I remember correctly.

Concord was NOT in development for 8 years. firewalk didn't even exist until 2019 so i really don't get how this isnn't obvious to  people. it was only in full scale development for about 4 years. it was long confirmed that "8 years" just referred to back when it was a napkin sketch pitch.

And honestly when single player games fail they tend to fail harde. It is less dramatic in the public eye because people can still play them but it takes a lot more sales for AAA single player to make back their budgets. that's the real reason GAAS is appealing. in the end you get your bills paid by a core devoted playerbase for years regardless of where the bulk of the public is going.