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twintail said:

This kind of sounds like relgating Bluepoint to a support studio. This doesn't seem worth the expense for Nintendo, when they already have established teams/ partners for this, and doesn;t seem worth it for BP, who were looking to start making their own games.

Bluepoint did not want to do remakes anymore. They also didn't want to co-develop games (like they did with Demons Soul). Obviously, them being acquired was contigent on these plans. Why else would Sony need to buy a studio if their sole purpose was to remake games? There are tons of studios that are capable of doing this. 

The fact that they pitched doing a remake in 2025 shows that they're willing and able. I wouldn't state a studios preference as some hard stance against potential work. Once they were bought by Sony they had options and they went for those options, and adapted once their game was cancelled. Clearly the team was more interested in being employed then being ultra picky about what they worked on.

Most studios don't get the luxury of working on exactly on what they want. 

As far as Nintendo support, they wouldn't have to be relegated to a support studio, it's just an obvious benefit and function they can also serve. Nintendo frequently engages in remakes and remasters, which is exactly what bluepoint does. Zelda in particular has an abundance the last decade and I'm praying this year we get some more announcements in this regards (hoping for the rumoured OOT remake). Bigger remakes of this kind of scope could be hugely lucrative and demand higher technical talents then Nintendo existing partners.

I'd love to see this kind of partnership and it's obvious how Bluepoint would fit into Nintendo's portfolio. That shouldn't be mistaken for me suggesting I think it's actually going to happen or that it makes business sense for Nintendo to randomly turn around and buy a team they've never worked with lol.