Otter said:
I don't know this to be the case. Metroid Prime 4 doesn't appear to have been easily or cheaply made, relied on lots* of outsourcing and is gorgeous but could definitely be elevated with the help of a team like BP. Meanwhile monolith is always being pulled to work on other Nintendo open world titles, having additional help seems logical and can free up resources for them to focus on their own titles (Xenoblade, new IP etc). We don't really hear of Naughty Dog helping Insominac every time they have a new game but that seems to happen a lot with Monolith. Especially as we enter a new graphical benchmark with S2, I imagine the demand on resources and new technical knowledge is even greater. Metal Gear Solid 3 is a much worse remake than either of Bluepoints games both artistically and technically. I also have no idea how cheap it was. BP seemingly remade Demon Souls in 2 years which is crazy given it's graphical fidelity and decent scope. |
This kind of sounds like relgating Bluepoint to a support studio. This doesn't seem worth the expense for Nintendo, when they already have established teams/ partners for this, and doesn;t seem worth it for BP, who were looking to start making their own games.
Sony studios do help each other out. TloU2 was an example of this where ND partnered with SuckerPunch on assets for Seatle and also they shared data on the horse riding between TloU2 and GoT.
Also, BP did not work on Demon Souls alone. They had help from Japan Studio (which is where the director was from).
| BraLoD said: That's the major issue. It's great Sony lets their studios work on what they want if it sounds good enough, but how can you buy a studio and don't have any actual plans to deal with it? What was the reason you even got them? Make them do that if they are failing to do something on their own. How can closing down a studio you just bought and didn't release one game be the best option? It's your money, your decision to buy them, it's ridiculous Sony doesn't have enough vision about such a purchase to even try something else. |
Bluepoint did not want to do remakes anymore. They also didn't want to co-develop games (like they did with Demons Soul). Obviously, them being acquired was contigent on these plans. Why else would Sony need to buy a studio if their sole purpose was to remake games? There are tons of studios that are capable of doing this.
If we take Schreier's report into account, they were already supporting Ragnarok and continued to do that initially. This makes sense since they were already assigned to work, and supporting the development of a new game can provide them with some valuble experience to do their own thing. And working with SMS, they were not meeting up with deadlines etc. I'm also not sure if their game was a GaaS title like Destiny or Fortnite as everyone assumes.
It seemed more live-service like GT7 or Astro Bot, in the sense there would be continued content. It was a GoW where you play as Atreus in Hades... sounds more like an extention of Valhalla and more akin to a rougelike like Saros.
Anyways, whoever involved in the management of the team couldn't find a solution. BP couldn't pitch anything that made sense or was doable for them. Just an unfortuante situation all-round. Hopefully most, if not all, get positions in other parts of Sony.








