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Nintendo - Club Nintendo - View Post

Wyrdness said:
Otter said:

Fusion is the best ability the series has ever had period it's not even close as it gives every item a valid use, it not just creates a resource framework it gives the player customization of weapons, items and shields to their liking from Ice Boomerangs to homing arrows to even smoke bomb shields that blind enemy groups if struck, the player creates their own legendary items. The ability is far more intricate than any item that the series has had by an immense margin and that's not even debatable so the ability making a return and being expanded on is not a surprise as it's the type of mechanic that can carry an entire game by itself.

Going back to my very first point about not reading to much into this, this patent doesn't confirm anything about the next Zelda. Just worth reinforcing. Plenty of unused mechanics get patented. 

Lastly I fully appreciate the power of fusion. It defined TOTK and maybe would be too defining to replicate again imo. I'm also interested in newer, more involving ways of actualizing what refusion itself replaced.

Imagine for example, instead of fusing x/y weapon with x/y gemstone, you instead have a dedicated tool that can absorb elemental properties from the environment/enemies. New gameplay systems can be built on how that feels/works, how elements are stored and how you can release them in different forms and/or add then to you weapon as temporary enchantment or whatever...

Simply making a point that there's a whole world of possibilities that keep variety but without having the same execution of fusion (go into menu, find item x, find item Y, fuse together)

Anyway I eagerly await whatever the team is working on and trust they will be conscious of evolving and improving gameplay feel, intuitiveness and immediacy, and not just depth and complexity.