curl-6 said:
Their games usually don't sell poorly; if it got to the point where it was signficantly hurting their bottom line, then they would have no choice. |
Some perform worse than others and I think the point is they don't apply flexible pricing on a game by game basis as long as they're doing well as a whole.
They instead focus on broadly maintaining high software price perception and high profit margins, rather then increasing sales of lessor performing games at a lower margins.
By comparison Ratchet sold several million but can be found right now on PSN for a 50% (timed) discount. I've been waiting for Xenoblade X remaster to be decently discounted and it just ain't happening despite the game disappearing from global charts the weeks after its release







