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bonzobanana said:

I think part of the issue is the Switch 2 has no support chips like PS4 and Xbox One which are dedicated to processing network data. The PS4 has an ARM chip with 256MB of its own memory and works fully independently to give fantastic stable online play as does the Xbox One series with its south bridge chip.

Umm.

The Switch 2 uses a "SoC" known as a "System on a Chip".
That "System on a chip" is known as Tegra Orin.

Tegra Orin has a block on the SoC dedicated to handling networking operations known as the "MAC" or "Media Access Controller" for 10/100/1000 BASE-T Ethernet MAC capabilities.

It also has a block known as the "CAN FD Controller" for communication in automotive industries.

Here is the datasheet for the Tegra chip so you can update your understanding of what the SoC is actually capable of.
https://connecttech.com/ftp/pdf/jetson_orin_nx_datasheet.pdf

Rest assured all modern ARM SoC's offload network processing onto a dedicated processing block, no external chips required.
Doing network processing on CPU cores is a last century idea and drives up power consumption and latency, which is literally the opposite of the design goals that ARM SoC's strive for.

Sony was inefficient with the PS4, hence the external DRAM and ARM Cores, something the Xbox one didn't have, but this wasn't for network traffic itself, it was for managing background tasks and social functions.
Microsoft did it with less overhead on the Jaguar cores and system DRAM. - Both consoles had a south bridge to assist with managing I/O and networking as this is a holdover from PC designs.

bonzobanana said:
I'm certainly not saying anything controversial, Virtuos stated the CPU performance is at PS4 level (not pro) for the Switch 2. I'm actually stating going by the passmark score of 2000 that it is slightly above that as PS4 scores around 1700. Maybe with reduced cache it scores a bit less than 2000 because that benchmark was on 5Nm but I wouldn't of thought much less myself as they are only run at 1Ghz anyway and normally ARM A78s can go up to 3Ghz on 5Nm.

Keep in mind that the Playstation 4 also had 65% higher CPU clock than the Switch 2.

The Switch 2 cores themselves, clock for clock are absolutely superior to the Playstation 4... But we also need to remember that the Switch 2 SoC is doing more offloading of the CPU than the Playstation 4.

For example... Developers on the Playstation 4 would need to use the CPU in order to perform decompression tasks, the Switch 2 has a LZ4 decompression block on the SoC that takes that CPU load away, meaning more limited CPU cycles are available for actual gaming.

You need to start looking past the raw paper specs and start looking at the big picture, the Switch 2 SoC is capable of doing more, with less than the ancient Xbox One/Playstation 4 hardware... And the games are showcasing that, often returning better results... Imagine in another 7 years when developers have learned more about the hardware?

sc94597 said:

It's interesting to see Oblivion Remastered come to the Switch 2, in what seems to be a reasonable state, despite the SW2's very weak CPU. That was one game I was a bit concerned about not working well.

I also don't think the 8th Gen consoles could've ran it well. An FX 8300 (and most 4-core; 4-thread i5's) are a stutter-fest when playing this game. I have an i5 4690k + RTX A2000 itx build with DDR4 2400Mhz ram that I use for light image segmentation, and out of curiosity I installed the game on that and it basically stutters every 5-8 seconds after seeming like it would work pretty well at 30fps. Very much like when people would try to play the Witcher 3 or Dragon Age Inquisition with heavily overclocked Pentium G3258's that were popular in budget builds ten years ago. The i5 4690k is on paper +30% as performant as the SW2's CPU (more if we exclude the reserved cores) so that would've seemed like it wouldn't have worked well. 

This also puts Virtuos's comments in perspective. They probably had to do quite a bit of work to get this ported, given the Switch 2's CPU and that is why the developer honed in on it being the bottleneck, when asked. 

Edit: 

Also I am very impressed with FF7: Rebirth's trailer. It looks like it is consistent with Intergrade in terms of general end-result. 

Oblivion Remastered actually scales down on PC hardware super well.

It's the scripting and cell loading which causes the stutter and framerate issues, which is an I/O bottleneck and a characteristic of the Game Engine. (Gamebryo in this instance.)

I have zero concerns about the CPU/GPU being enough to run the game... Especially as I have a notebook with an RTX 2050 4GB that has returned good results. (Nothing compared to my desktop PC however.)

I am not sure how it runs on the Xbox Series X/Playstation 5 though as I haven't bothered to run the game on those consoles yet.

Last edited by Pemalite - on 06 February 2026


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