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It's interesting to see Oblivion Remastered come to the Switch 2, in what seems to be a reasonable state, despite the SW2's very weak CPU. That was one game I was a bit concerned about not working well.

I also don't think the 8th Gen consoles could've ran it well. An FX 8300 (and most 4-core; 4-thread i5's) are a stutter-fest when playing this game. I have an i5 4690k + RTX A2000 itx build with DDR4 2400Mhz ram that I use for light image segmentation, and out of curiosity I installed the game on that and it basically stutters every 5-8 seconds after seeming like it would work pretty well at 30fps. Very much like when people would try to play the Witcher 3 or Dragon Age Inquisition with heavily overclocked Pentium G3258's that were popular in budget builds ten years ago. The i5 4690k is on paper +30% as performant as the SW2's CPU (more if we exclude the reserved cores) so that would've seemed like it wouldn't have worked well. 

This also puts Virtuos's comments in perspective. They probably had to do quite a bit of work to get this ported, given the Switch 2's CPU and that is why the developer honed in on it being the bottleneck, when asked. 

Edit: 

Also I am very impressed with FF7: Rebirth's trailer. It looks like it is consistent with Intergrade in terms of general end-result. 

Last edited by sc94597 - on 05 February 2026