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Mnementh said:
Chrkeller said:

Loved it, because the discoverable elements matter. Shrine means more hearts or stamina. Seeds mean hold more items. Armor sets have specific and impactful benefits. Too many large games have collectibles I don't understand. Like Tsushima, which I did really like, they Haiku stuff. Why? I get a hand band that does nothing. BotW did a great job of making things matter.

I do find this to be a big problem in gaming.  Like Oblivion and Skyrim, after a while I stop exploring caves, because why bother?  Doesn't matter if I do or don't explore.  

 Good exploration is a surprisingly hard thing to implement in games. For one you need incentives to get people going, not just that they have all parts of the map, but that they find something useful. On the other hand it should be about the wonder what to find around the corner, not just the benefits. To balance that well is hard. And I think BOTW nailed it. As you said you get some benefits. But on the other hand you also find just wonderful things if you explore.

Fair, it is a balance and Breath nails it.  As much as I like Elden, after a while I couldn't find the energy to do another catacombs.  Boring, uninteresting and no benefits.  Simply put, don't just put things in a game, give a reason to care.



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