Mnementh said:
Good exploration is a surprisingly hard thing to implement in games. For one you need incentives to get people going, not just that they have all parts of the map, but that they find something useful. On the other hand it should be about the wonder what to find around the corner, not just the benefits. To balance that well is hard. And I think BOTW nailed it. As you said you get some benefits. But on the other hand you also find just wonderful things if you explore. |
Fair, it is a balance and Breath nails it. As much as I like Elden, after a while I couldn't find the energy to do another catacombs. Boring, uninteresting and no benefits. Simply put, don't just put things in a game, give a reason to care.







