Loved it, because the discoverable elements matter. Shrine means more hearts or stamina. Seeds mean hold more items. Armor sets have specific and impactful benefits. Too many large games have collectibles I don't understand. Like Tsushima, which I did really like, they Haiku stuff. Why? I get a hand band that does nothing. BotW did a great job of making things matter.
I do find this to be a big problem in gaming. Like Oblivion and Skyrim, after a while I stop exploring caves, because why bother? Doesn't matter if I do or don't explore.







