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Wyrdness said:

Gotten quite a bit into Octopath 0 and yeah it's the best in the series by far, it's somewhat unorthodox in its structure to accommodate the features it has but the execution is great. It incorporates comfort elements like the town building, for anyone who played Fire Emblem fates it's a bit like that as your cast become members of you village as well as a number of NPCs who you can recruit, 8 character party is far better for the combat and it helps that you can change the party at any time.

I'm almost finished with what I'd qualify as the third arc of the game, so pretty advanced and I do share a lot of your thoughts there. 

Playing the mobile game and going to this version is basically an almost completely new experience appart from reusing most of the main story elements from the mobile game and some of its visuals.

All the side content, town building aspects, character recruitments are completely new to this game which I'm glad they went the extra mile to re-do all of this to accomodate the experience to a better pace than the bloating of the mobile version.

Combat wise, yes, it's arguably the best form of combat in the series, yet ... I'd argue that not having any of the characters be able to sub-class like in the other 2 games limits some of the potential strategic aspect the combat usually had. Which was technically replaced by the new skill system where you can equip "mastered" skills on to your characters.

The flavor is different this time around and it's welcome despite its familiarity with Octopath 1.

Ultimately, they basically made a game that stands with Octopath II easily and proved re-tooling mobile games into full-fledged games is viable if done with such care. 



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