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burninmylight said:
Chrkeller said:

I do think we need to move away from 1990s view on hardware. I get for generations software designated a change in hardware, but that isn't applicable today. Games scale, thus two pieces of hardware running the same game doesn't mean they are same tier.

Nobody in their right mind would put a 2060 at the same tier as a 5090, despite there isn't a game that 2060 can't play (other than half a dozen exceptions):

Cuda Cores: 1,920 vs 21,760
Texture Fill Rate: 201.6 vs 1,636.8
Floating Point: 6.451 TFLOPS vs 104.8 TFLOPS
RT Cores: 30 vs 170

Hardware tier should be based on performance (textures, resolution, fps, RT, draw distance, volumetric, particle, etc.)

Does anyone miss the days where a game can have the same title, same box art and same overall gameplay on three different consoles (say SNES, Genesis and Game Boy), but yet be three different games once you power them on?

Like Aladdin on the SNES versus Genesis?  Uh, never thought about it, kind of fun.



“Consoles are great… if you like paying extra for features PCs had in 2005.”