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I do think we need to move away from 1990s view on hardware. I get for generations software designated a change in hardware, but that isn't applicable today. Games scale, thus two pieces of hardware running the same game doesn't mean they are same tier.

Nobody in their right mind would put a 2060 at the same tier as a 5090, despite there isn't a game that 2060 can't play (other than half a dozen exceptions):

Cuda Cores: 1,920 vs 21,760
Texture Fill Rate: 201.6 vs 1,636.8
Floating Point: 6.451 TFLOPS vs 104.8 TFLOPS
RT Cores: 30 vs 170

Hardware tier should be based on performance (textures, resolution, fps, RT, draw distance, volumetric, particle, etc.)



“Consoles are great… if you like paying extra for features PCs had in 2005.”