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curl-6 said:
Soundwave said:

I said this many times though, sitting down and even taking a year to optimize for Switch 2 would be more profitable for them than making random Megaman game on Switch 2 or something though. A game like that sells what? Maybe 500k? At best?

A Switch 2 port of Wilds would sell millions of copies, even if you have to devote a dev team to sit down with the mess of a game they have and optimize it from the ground floor up ... it would be more than worth it. 

And you could apply those optimizations to the PC and other home console versions as well and hopefully try to get some legs going on the game (its been bombing legs wise because the game has terrible word of mouth due to terrible performance). 

I agree that a Switch 2 port would be worth it, I just wasn't sure Capcom would see it that way given the massive amount of work that would be needed to get this thing running acceptably on Switch 2 when it's already a dog's dinner on PS5.

Hopefully it does happen though; I wouldn't double dip myself as I already played it, but a lot of players in Japan especially might want to give it a go but not have  PS5/Xbox Series/gaming rig.

Again though I think reworking the game even from the ground up would still be cheaper than making even a mid-budget Switch 2 game. The art work, game engine, music, level design, creature design, etc. etc. is all already done, it's just a matter of optimizing the performance which may require serious work, but that's doable with a team of say 50-60 people working for say a year. 

That's still likely less work than a new Switch 2 game even like a budget tier project like a new 3D Megaman or something.