Machiavellian said:
Supporting CO-OP in a completely different map like zombies does increase the file size. Stating the switch when you can see a huge difference in texture quality doesn't actually support your point. If anything it just proves that the quality of your assets are the issue. Why would COD drop the quality of their assets when the hardware its made for can display those assets at acceptable framerates. There are few games that consistently have high frame rates and high assets like COD. The thing is, COD has high file size because all of their assets are high. There is a particular quality level every COD player expects, dropping that quality isn't going to make your player base happy for the few people who do not play your game. There is 2 things that seems to be a constant with COD, one is that its usually one of if not the best looking FPS that consistently runs at a high framerate on all platforms. |
Zombies is playable in single player or co-op, with the same maps, so adding co-op shouldn't have any significant size cost; the mode does, but COD is hardly the only game with multiple modes, many smaller games do it.
And that's the thing, there are better looking games with less file size.
How many maps does a COD game even have? Are those maps really bigger and more detailed than what you'd find in other high end games? I'd argue no, not really.
As for downgrading the graphics, the kind of gamers who play on lower spec systems won't care if it doesn't look like the PS5/PC/XBS version, those who do care aren't the target audience for such a port so what they think is irrelevant.








