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curl-6 said:
Machiavellian said:

Yes it does while the Witcher only has to satisfy just a SP mode, COD satisfy everything.  From SP to MP to CO OP you get everything in one package.  Just because a SP takes a while to finish doesn't mean the amount of content in it has anything to do with the file size.  You are equating 2 different things.

Supporting co-op or what have you shouldn't really increase file size much, it's more the amount of assets, voice lines, cinematics, etc.

Even back on PS4/XBO COD games were like double the size of Witcher 3 which is absurd given that game has a massive and detailed world with high fidelity assets, hundreds of hours of voice lines and cutscenes, etc. 

File size isn't a fixed thing either, it can be reduced in various ways; on Switch 1 many PS4/XBO games were reduced to a fraction of their size when being ported to Switch, the same could be done with COD.

Supporting CO-OP in a completely different map like zombies does increase the file size.  

Stating the switch when you can see a huge difference in texture quality doesn't actually support your point.  If anything it just proves that the quality of your assets are the issue. Why would COD drop the quality of their assets when the hardware its made for can display those assets at acceptable framerates.  There are few games that consistently have high frame rates and high assets like COD.  The thing is, COD has high file size because all of their assets are high. There is a particular quality level every COD player expects, dropping that quality isn't going to make your player base happy for the few people who do not play your game.

There is 2 things that seems to be a constant with COD, one is that its usually one of if not the best looking FPS that consistently runs at a high framerate on all platforms.  

Last edited by Machiavellian - on 28 December 2025