| firebush03 said: My biggest takeaways: (i) Either Retro is pushing the blame onto Bandai Namco for the mixed quality of Metroid Prime 4: Beyond, or the game truly was a project intended to salvage the work Bandai Namco left behind. …In summary: MP4B is exactly what I thought it was— a project with a troubled development but, having already been promised to fans (and having already poured several years of funding and dev resources into the project), Nintendo didn’t want to back down. The end product is a game under other circumstances would have never seen release in its current state. That said, however, with this new MP team formed at Retro, it seems the future may be bright: If there is a MP5 coming from this same studio, I suspect there will be a major boost in quality. |
Essentially the "turkey was taking too long" but they "made it this far, seems a pity to waste it."
Restarting Metroid Prime 4 a second time would likely be a disaster. If the game somehow even still came out, it might've taken until 2027 or so and cost many millions more.
Reviews from players and the critics are mostly favorable despite not reaching the heights of previous Prime games. It's selling well so far but needs a few million or more copies to be successful it seems.
Maybe we'll get Prime 5 this generation as a Switch 2 exclusive with the team learning lessons as you said.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima







