curl-6 said:
For some years now, most Japanese gamers simply haven't owned the consoles where mainline Final Fantasy, Resident Evil, etc release, so interest in those series has waned; there's still some audience for them, yes, they just haven't been on the country's dominant console(s) for 3 gens now. MH World and such did well enough by the standards of their install base, but they were still only available to a minority of the country's console audience. |
Sonic has been on Nintendo for decades now, it's even more related to it than any other brand for console makers there, it has actually got Nintendo exclusive games even.
It just released a very good racing game, it was well received worldwide, and it failed miserably in Japan, despite being available everywhere, why? Because in Japan it doesn't have a big appeal, despite the game being good or not. Failed on both Switch and Playstation. What being available in all those very popular Nintendo systems changed for it? Nothing.
Octopath Traveler 0 is selling similarly on Switch 1, Switch 2 and PS5 there right now, even as PS5 has a way lower install base than Switch 1, and a bigger install base than the Switch 2 (but Switch 2 is FAR more popular than the PS5 there right now), so the difference in install bases and popularity of those 3 systems are hardly making a difference in this game sales currently, because... what matters the most is the appeal the game has.








