Played a few hours in and beat the boss of the first region.
I can echo what some others have said that if you miss what Zelda was like pre-BOTW, this might be something you'd like; it feels quite similar to classic Zelda in the areas are like a themed dungeon where you obtain a new power, use it to solve a series of obstacle, then use it to beat a boss.
Also met Myles; while he is a bit jarring, thankfully he's only around for like 10-15 minutes out of the first couple of hours so far, most of my time was still spent solo.
Otter said:
curl-6 said:

After 18 years, it's finally in my hands. Played through the first hour or so just now, through both the opening battle and the introduction to planet Viewros, up to just after arriving on the jungle map, Fury Green. Despite the nearly two decades since Prime 3, it follows on from that game quite seamlessly in terms of style and feel. Samus feels great to control, the music and audio design is pure Prime, and the general tone is quite similar to Corruption. It's perhaps the most "premium" feeling Nintendo game in a very long time in terms of production value; I can easily believe reports that this is the most expensive game they've developed to date. Visually it is stunning, by Switch 1 standards at least, quite possibly the best looking game that system has ever hosted, and the framerate is silky smooth. Haven't met any of the Troopers yet, so will update on that once I do. |
It definitely looks it but I'd be shocked if it was more expensive than Breath of the Wild... but I guess the number probably takes into account the fact the game restarted development in which case it makes sense. |
Yeah if we count the restart it was in dev for over 8 years, which is a long time for costs to stack up.
It's also just got a lot of extra stuff most Nintendo games don't have to worry about like more detailed assets, voice acting, motion capture, a lot of cinematics, etc.
To get it looking as good as it does while running at 60fps on a system as power-limited as Switch 1 also must have taken a huge amount of engineering and optimization.