| SAguy said: Some napkin math tells me thats probably not correct. 6 million x $70(Average price of a new game on release)= $420 000 000. Even accounting for a $100m marketing budget thats still leaves say $220m. Let's go further and minus the usual 30% fee most platforms take which would be $126m. That still leaves $94m. Where does that go? Not to mention some might have Deluxe editions, some might have mtx. |
| Kyuu said: It literally depends on: 1. Digital ratio and retailer/storefront cut. 2. Average price. 3. Whether a game is 1st or 3rd party. 4. Cartridge or disc cost. 5. Publisher/developer split. 6. Marketing budget. A prime example is GT7 and Assetto Corsa selling comparable numbers on paper, with GT7 being 1st party and averaging at almost 20 times the price. It's just such a silly thing to act like there is one rule applying to everything. |
| IcaroRibeiro said: The math doesn't make sense, unless they are already factoring over 50% of those copies will be sold for bargain bin prices ( <30 USD) |
He's giving more of a ballpark/typical example than a hard definitive rule I think.
Last edited by curl-6 - on 24 November 2025






