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It literally depends on:

1. Digital ratio and retailer/storefront cut.

2. Average price.

3. Whether a game is 1st or 3rd party.

4. Cartridge or disc cost.

5. Publisher/developer split.

6. Marketing budget.

A prime example is GT7 and Assetto Corsa selling comparable numbers on paper, with GT7 being 1st party and averaging at almost 20 times the price. It's just such a silly thing to act like there is one rule applying to everything.