It literally depends on:
1. Digital ratio and retailer/storefront cut.
2. Average price.
3. Whether a game is 1st or 3rd party.
4. Cartridge or disc cost.
5. Publisher/developer split.
6. Marketing budget.
A prime example is GT7 and Assetto Corsa selling comparable numbers on paper, with GT7 being 1st party and averaging at almost 20 times the price. It's just such a silly thing to act like there is one rule applying to everything.








