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Shtinamin_ said:
Norion said:

Where are you getting 25% from? The 3DS declined by nearly 70% in Japan in 2018 and the PS3 51% in 2014. My expectation is that the Switch will act like those consoles and have a normal decline post the launch of its successor. The reason you've given to expect the Switch to behave radically different to systems like those ones is software continuing to sell hardware which doesn't work since non-exclusive software does not boost console sales in a major way once the successor is out and even exclusive software stops making a difference once the successor has been out for a while.

Sorry mate but your analysis is completely off here. There's no universe the Switch is up a quarter next year since console sales don't work like that. Unless there's really unusual circumstances sales fall off drastically each year once a successor is out and circumstances for the Switch and Switch 2 are not unusual.

3DS in 2019 had 26% decline.

PS2 in both 2008 & 2009 had 21% declines.

PS3 in 2015 had a 25% decline.

After their 50-70% decline in the first year, in their second year there is a stabilization in sales. Ive found it helps to look at the full data trend, though I’m not perfect at doing it either, no worries there.

It is still a yearly decline YoY overall, but is not steep. As stated earlier, the DS decline is a hard floor. And the 3DS is a hard ceiling. A sub-40% decline can be a reality, and I believe is the possibility with the Switch in 2026 in Japan.
Nintendo has stated that the Switch’s lifecycle is still kicking ending in 2027, shelfcycle will go on past 2028. Switch and Switch 2 are in a market state of coexistence.

Switch 2 has constrained sign-ups, it is consistent and healthy. Though it can lead many to get the cheaper and more immediate option, a Switch. When I speak of a stabilization year, this means that there will still be a YoY decline, it will not be fall but a shallower decline. Stabilization does not mean an overall growth.


Considering the issue you present around software not boosting console sales in a major way or making a difference.  
3DS:
-Pokémon US/UM boosting hardware sales in Japan by near 4x the pre-release week data.  
-Detective Pikachu & WarioWare boosted near +30-50%
Wii: (even though the listed games are pre-WiiU, the Wii was abandoned once WiiU released so pre-WiiU seems appropriate)   
-Dragon Quest X, Just Dance 2, Taiko no Tatsujin Wii: Chou Goukaban had boosted near 2x   
-Rhythm Heaven Fever boosted by 3x.
-PokéPark 2 had near 70-80% increase boost 
DS:   
-Pokémon Black & White (not as relevant)   
-Pokémon Black 2 & White 2 increased hardware by 900%

We’ll also take a look at more recent Rhythm Heaven and Tomadachi. Rhythm Heaven Gold during a mid/late life cycle of Wii boosted hardware by 118%. Tomadachi Life during a mature era of 3DS boosted hardware by 140%.

While a weekly hardware uplift is modest in available data (for smaller less prominent IP’s), the fact that a game could launch and register tens of thousands of hardware sales at their consoles life stage supports the idea of residual demand and hardware elasticity among particular demographics. Like the ones I explained earlier. Late-cycle exclusives aimed a different demographics can still and have created localized boosts (Japan is not the exception).


The coexistence market does not present the normal situation we have seen in past Nintendo consoles. With it, exclusive or Japan-targeted software can sustain demand longer than the usual drop. Japan handhelds (as Switch is and can be used as such) are supported in the market for longer past their global declines.

So yes, a 35% decline YoY (1.0M) for Switch in Japan in 2026 is a viable, expectation. It’ll be a stabilization year with minor intra-year rebounds like I listed in Jul-Sept. This isn’t wishful thinking but based on historical data/trends to represent what a coexistence market looks like. You have your interpretation, I present mine. We each present evidences, weighing in on their strengths and weaknesses.

I’ll be happy to be proven wrong if that’s how it turns out to be, hopefully we both can be open to what turns out. That kind of openness demonstrates growth.

The 3DS went from a bit over 540k in 2018 to under 200k in 2019 and the PS3 430k in 2014 to under 190k in 2015 so that's completely wrong. I don't know what source you're using but it's not accurate at all so just use the data on here instead. The yearly charts index under charts has data up to the end of 2018 and hardware by date under tools has stuff after that so those pages will help you make better informed posts.

For the software part your examples don't help your case at all. US/UM boosted sales somewhat for a bit but I made a point to reference non-exclusive software and that was a 3DS only game and the Switch 1 isn't getting any more notable exclusive games thanks to backwards compatibility. For the rest of the 3DS ones going from 8-9k to 11-12k for one week doesn't mean anything and this is especially the case for the DS example since Black/White 2 making it go from 950 one week to 1600 the next week is meaningless and not even remotely as high as a 900% increase so I dunno where you got that from.

You keep making posts that are misinformed so again you should really take the time to look at the data on here since it'll help you make posts with much better analysis.

Last edited by Norion - on 25 October 2025