Otter said:
I think most people said PS4/Pro with modern feature sets like RT which still rings true imo. But the features are proving game changing in the right context and it means it'll handle games that PS4 can't handle well or need suitable modification. Jedi Survivor is a good example of how PS4 could handle most current gen games if the resources were invested, but then the bottle necks are also clear. Most games are not deoenoendent on RT and in these instances Switch 2 is not doubling PS4 in frame rate as we see with other current gen systems. S2 is smoother round the edges with faster loading and asset streaming. Image quality is sometimes worse then PS4 pro, sometimes better. I still think PS4 systems are a good reference point in most cases but with no bottlenecks in ram or streaming. Games dependent on RT GI are rare and there were actually none at the time of this poll. Outlaws & Doom are the only ones currently on PS5 if I'm not mistaken. |
As it was said many times, bottom line is that if you compare games that are build around 8th gen engines, then yeah, SW2 can be compared to PS4 and PS4 Pro. Once you include 9th gen rendering techniques, you have to compare it to 9th gen consoles.
Indiana Jones and the Great Circle is also on that list, btw.
Funnily enough, Star Wars Outlaws should probably be off that list (along with Avatar Frontiers of Pandora, which uses same engine), since it actually doesn't require RT capable GPUs...after all this talk, go figure...while its lighting always uses some degree of RT, it actually seems to have complete software fallback (running on shaders), so, after some digging, I've seen videos of it running even on ancient GTX 1060 or even GTX 900 series (minimum specs is GTX1660, also not having RT cores). That said, it is 9th gen game.
As I said, it will be interesting to see UE5 going forward, since it's so prevalent nowadays.
Last edited by HoloDust - on 10 October 2025






