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Quality games and hardware ensuring a loyal customer base as well as absolutely cornering the handheld market. Even when their home consoles faltered, their handhelds always did well, giving them a consistently large volume of hardware sales and accompanying software sales. Since 1990, they've only had six fiscal years where hardware shipments were below 15M units (FYs starting 1994, 1995, 2014, 2015, 2016, and 2024), with an average of nearly 24M per fiscal year. Similarly, since 1998 they've only had two fiscal years (FY2015-16 and FY2016-17) where software shipments dipped below 100M, with a 21st century average of 180M per year, with outstanding first-party attach rates.



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Art by Hunter B

In accordance to the VGC forum rules, §8.5, I hereby exercise my right to demand to be left alone regarding the subject of the effects of the pandemic on video game sales (i.e., "COVID bump").