firebush03 said:
end credits of Emerald Rush compared to the end credits of base game. |
Hmm, okay. Just to add some context I wouldn't describe it as different developer. This is from chatgpt.
Base game credits → cover the full studio: directors, producers, programmers, system architects, art leads, sound, QA, localization, etc. It’s the standard “everyone who worked on the shipped game.”
Emerald DLC credits → don’t re-list the entire main team. Instead, they highlight specific groups brought in for the extra content:
More NPC / enemy art staff (concept artists, modelers, animators).
QA testers / QA leads assigned to the DLC.
Backend programmers for Emerald Rush mode.
A handful of additional support / contributors not visible in the main game credits.
So the DLC credits aren’t full replacements — they’re add-ons. They acknowledge the smaller team that handled the expansion, while the bulk of the base developers are unchanged and not repeated.
👉 In other words: the cast is not “totally different” but “narrower and specialized.” The DLC credits bring in some new names (often junior staff, contractors, or specialists) but don’t feature a big reshuffle of directors or producers.







