firebush03 said:
IDK I guess I just don’t understand what’s so wrong about dropping DLC so soon… most Nintendo games are done well ahead of launch, and likely whatever DLC they choose to pump out is as well. It’s clear the game mode was never intended to be apart of nor a fulfillment of the base game, as seen by the difference in dev studios and gameplay styles. It’s the french fries — not the bun — of the hamburger. You don’t need the french fries to fully enjoy the hamburger. |
For me, If it's completed near enough to the time of launch and the game is already expensive, I do expect any successful company to incorporate it as free content to support its on going sales or at least be very cheap. Essentially its something they have to be conscious of imo.
Especially the fact it's DK island (essentially what people associate with the franchise and probably originally wanted location wise), it feels like a very calculated choice from my perspective. Nintendo has also been known to sit on games for a very long time too, so Im extra suspicious. Where is your source of it being made by a different developer?
If I google it, it says it was made by the same dev? In any case multiple teams can work on one singular project, for example in regards to ports or with external studios helping out on bigger games (Zelda/MArio Kart World being helped by Monolith)
They are under no obligation to give free content away but I think it just reeks of greed when a company is doing so well, upping the cost of software and also penny pinching consumers with DLC right after they already spent a hefty amount on the game. Meanwhile Games like Astro Bot, Splatoon, Ghost of Tsushima, God of War all delivered some meaty post game content months and months down the line either as a gesture after their success or to support sales.
As always in world where these corporations are raking in higher profits than ever and whereas average person is struggling fund gaming hobbies, I do think these choices should be judged accordingly.







