| curl-6 said: I'm curious to see how FF7 Rebirth turns out; it's a PS5 title, but Square seem to be going the extra mile with these ports to present their flagship series in a positive light. As mentioned in another thread, if will be interesting to see if FF16 eventually makes the jump as well and how that might look/run on Switch 2. |
I'm fairly confident about Rebirth actually. I played in the quality mode but reviews said it tends to hold 60 on base PS5 until you get into intense battle, where for me the a lot of the particle effects are actually too much, so I wouldn't mind that being cut down in quality and resolution of FX being halfed. Also worth noting there are no graphical cutdowns besides resolution in the performance mode, so it essentially hasn't been optimised on PS5 at all.
The issue with the PS5 version at 60fps was the image quality, they used some bad upscalling that made it look worse then it should. Seeing as SE fixed it with PSSR, I imagine they'll get a good resolve with DLSS. I think my only concern at the S2 version would be the pop-in in the open world.
Rebirth overall isn't an especially graphically pushing game despite being gorgeous at a glance. Top mark for character models and cutscenes, but outside of that tts took Remake's graphical benchmark (which is still stunning) and then just upped the scale and density of enviornments a lot. One of the reasons I'm worried about pop-in.







