Soundwave said:
At what point does that become just "performative" physical though? Because you won't be able to actually play the game off the cartridge, on the Playstation 5 something like only 3% of their revenue are now physical games, likely in part because people know the disc is effectively useless. Obviously PC went digital only ages ago, devices like Steam Deck are digital only too. |
Just some more context on that point
"A more apt comparison is that physical software accounted for 24% of unit sales. While this is still a low %, it still means 73 million physical games were sold during the year."
This is on Playstation, Nintendo would be even higher probs around 40%. Thats almost half of revenue.
I presume most people are just leaving physical because digital is more convenient (like me), can be extremely cheap on PSN sales (not so much on the eshop) and also digital game sharing (which Nintendo just put an end to annoyingly, hopefully others don't get inspired by them lol)
The % breakdown can be slightly misleading here, even if the overall picture is generally accurate.
— Daniel Ahmad (@ZhugeEX) September 15, 2025
For example, physical at 3% is because Sony only recognizes full revenue from first party games, while it recognizes a lower royalty value from third party games.
This is… https://t.co/z550hRtVRj







