It wasnt a stable 30fps for sure and there was pop ins. Some areas did take time to load textures. Cyberpunk 2077 did have massive fps drops in the phantom liberty and had quote a number of drops in the base game on switch 2. Maybe if they did the way of star wars outlaws from start , it probably produced better results.
Again you are comparing with game like cyberpunk where it was made for Xbox one and PS4 in mind as the lowest hardware option. Star wars outlaws lowest machine priort to switch 2 was series.
Switch 2 sits between PS4 and series s. Not an apple to apple comparison.
| RolStoppable said: Did Cyberpunk 2077's physical version on Switch 2 have massive texture streaming problems? |







