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Soundwave said:
HoloDust said:

Or they could've make that gamecard port compatible with U3 SD Cards as well, which, for 32GB, in quantities that games ship, go for ~$1-2...if that.

U3 is rated at minimum of 30MB/s read speed. Know what else is rated at ~30MB/s? PS5 BluRay. So in that alternative timeline, you could've had 2 physical options - one that is equivalent of CD/BD, which is slow, so you need to install game on internal storage, and one that is equivalent of cartridge, which is plug and play. Appropriate pricing, of course, so take your pick.

30MB is laughably slow these days, even the Switch 2 carts are very slow but at least they're 400MB/sec or so apparently (internal Switch 2 storage can go up to 2100MB/sec, SD Express cards 850-1000MB/sec).

I mean at some point too the whole thing becomes so ridiculously convoluted that I think you would begin to realize as a physical copy shopper that you're jumping through a bunch of hoops to get the worst version of the game. 

The other problem with this whole thing is 64GB was never going to be anywhere near enough for the Switch 2's product cycle anyway. Now that we know it can run a fair bit of current gen games, you're going to need 128GB and probably even 192GB carts. 

Cartridges are just becoming too impractical. Frankly as a format they sucked in the 80s and 90s too mainly because of cost and lack of space too. 

Star Outlaws Size went from 50GB on PS5 to 20GB on Switch2. endless levels of compression is forever available to every single developer out there when push comes to shove...  there will never be a 128GB Switch game. Mark my words. Give developers space and they will fill it up. Create reasonable limitations and they will work within it. 

Any game that is above 100GB on PS5 is that size out choice of the developer pushing for highest quality, video assets, audio and textures. All of this can always be cut down whilst maintaing the core experience.