Otter said:
Well this is essentially the basis of a Portable PS6... At this point its clear developers do not really need more power to make the game experiences they're interested in making. They need more time with the tools, more efficient strategies, engines and quicker development cycles. PS6 in both portable and home console mode can offer this and support scalability across all "next-gen" features. Something that will still distinguish the portable from PS5, just as the ability to AI upscale, support RT etc distinguishes Switch 2 from PS4/4 Pro. |
I think if anything the whole "Nintendo will do XYZ cuz that's what happened X years ago" is irrelevant. Nintendo will do whatever suits them in the moment and Nintendo is run today by a completely different, much younger president who grew up in the 1990s. I think they are well aware last time Sony marched into console territory in 1995/96, Nintendo just bent over and let them take the market over essentially by giving them all their 3rd party support.
The Playstation didn't arise from nowhere or organically ... they basically stole the market Nintendo had built with the Famicom (NES) and Super Famicom (SNES) and used the same exact 3rd parties that Nintendo had popularized on their hardware platforms (Squaresoft, Capcom, Konami, etc.).
I don't think they will allow that mistake to repeat. So if this "PS5/6 Portable" is a credible competitor, they are going to go head on and match it so that developers will essentially be forced into making anything that is for PS5/6 Portable is also made for the Switch 2 ecosystem, day 1 too. It's not terribly difficult to take the existing Switch 2 which already runs PS5 tier games reasonably well and ramp that up to match whatever Sony is making. Nvidia is easily capable of matching/exceeding anything AMD does. For another thing Nintendo doesn't even have the luxury of not doing anything, hybrid market is the only market they have left, they can't rely on like the Game Boy as they did once the N64/GameCube saw massive declines. They have no choice but to defend their market space.
And Nintendo was always going to make a $500+ model, the base Switch 2 is $499.99 w/Mario Kart (that's the one most people buy) ... you thought things like the inevitable OLED revision wasn't going to cost more than that? HAH. We were always going to $550-$600+ for one of the Switch 2 models.
So that's what I think will happen the PS5/6 Portable + Switch 2 Pro basically get all the games in that scenario, the giant brick "traditional" PS6 that can't be moved around the house I think will simply just run those games with better effects/resolution, but in a way its going to more of a companion hardware than the other way around. Games will be made essentially for these sub-PS5 (in raw performance) mobile devices from Sony and Nintendo (PS5/6 Portable + Switch 2 Pro + Switch 2 regular) and then they will just be scaled up on the regular Playstation 6. I think a PS6 Pro is not happening, the PS5 Pro is not performing well, Sony is going the other way in performance. And then Microsoft basically just goes off and focuses on becoming the no.1 software publisher and makes basically gaming PCs in a box that are sold at a premium price ($800++) that let you install the XBox installer from them or use Steam.
Last edited by Soundwave - on 04 September 2025






