| Soundwave said: The PS6 Portable essentially cuts the next-generation off at the knees before it even starts, you're locked into sub-PS5 performance for the next generation already. |
Well this is essentially the basis of a Portable PS6... At this point its clear developers do not really need more power to make the game experiences they're interested in making. They need more time with the tools, more efficient strategies, engines and quicker development cycles. PS6 in both portable and home console mode can offer this and support scalability across all "next-gen" features. Something that will still distinguish the portable from PS5, just as the ability to AI upscale, support RT etc distinguishes Switch 2 from PS4/4 Pro.
Having said this I think much of this still needs to be taken with a pinch of salt. Remember all the Switch Pro rumours? I fully suspect they were accurate for the time but it's also a reality that the platform holders are always exploring and free change route at any point. This may be a PS5 Portable with some unique PS6 features. PS6 may not come out for a while yet... It'll be interesting to see how the value proposition of PS5 Pro changes once FSR4 lands on it next year.
For now the PS5 and Switch 2 remain in different pools. You're not going to see day and date for most 3rd party titles and the majority of Playstation audience are not keen to sacrifice to a Switch 2 level of performance and graphical quality in most titles. A Switch 2 Pro won't fix this because it won't be a stand alone platform, so developers won't put in the effort. It'll be Switch 2 versions of games running at higher resolutions/FPS and come with an OLED screen. Nintendo themselves are also not going to go above the $499 price tag.







