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curl-6 said:
Otter said:

This feels like a black and white issue as far as user experience and I think Nintendo is failing here.

Almost every developer has abandoned double buffer vsync, even wothout VRR. No one one wants to experience a game jumping back and forth between the extreme of 30 & 60fps. The hard drop to 30 introduces a delay input anyway as the game likely otherwise be in the 40s/50s. I think a variable frame rate would be less distracting in these moments unless the frame graph in DK would actually spend most of its time in the low 30s anyway.

I don't necessarily disagree, I was just theorizing as to the intent behind the decision, not defending it.

DK actually holds 60fps the vast majority of the time, maybe they just figured that 30fps for like 2% of the time was better than an input delay 100% of the time.

If they can just fix VRR, it would be a non-issue, so here's hoping.

Not for docked play.  Even if Nintendo eventually supported VRR on TV, I'm not a fan of VRR being seen as a magic fix because the majority of people do not have a compatible display.

My LG 55 OLED  from 2021 was medium/high range and doesn't have that feature. All decent TVs being sold today will have it but most people updated to 4k sets in the late 2010s/early 2020s and won't be upgrading again for a while yet :/

Just reffed chat GPT out of curiosity

"Mainstream TVs with VRR were still relatively rare in 2020. Only select brands and models, particularly higher-end lines, supported it "

Last edited by Otter - on 23 August 2025